How is the sense of realism maintained when film remediated from video games?
How is the sense of realism maintained when film remediated from video games? According to Bazin’s Idea of Realism, is game always a better tool than film to convey realism, or not? Use Warcraft a case study, thinking about how films adapt games and manage to keep the same level of realism for its audiences.
1. the theories of different types of Realism, debates over realism among different mediums;
2. How do games convey realism, the idea of the Magical Circle& Socio-cultural realism, collective memory in players’ community, and problems;
3. in the case of Warcraft, when it’s remediated into films, what are the tools to maintain the sense of realism for its audiences without providing them chances to interact with the imagery world (when lack of players’ challenge), what tools are used to maintain the same level of realism when films adapt from games? Is it valid to say that Warcraft film adaption is less real than its game version because of the lack of users’ interaction it allowed? (e.g. how well do the film adaptions cope with the rules of the game, and replace the figures that’s used to be controlled by the players, do they still fit in the idea of realism? )
4. for what’s unique about games’ reality, such as players’ interaction, live community, players’ challenges, and game mechanism, how do film adaptation of Warcraft managed to replace these in order to maintain the same level of realism for its spectators, how well it’s achieved?
5. How technology has impact on realism?
6. Overall, I would like my argument to be: the matter of realism through one medium adapting another medium is highly subjective: what makes games/films truly “real” for players/audiences is the extent to which they create collective projects of action that people care about, not their imitation of sensorial qualm. Additionally, the articulation of in-game/film and out-of-game/film worlds and trace people’s engagement with virtual/imagery worlds across multiple domains, some virtual and some actual can vary one’s opinion on realism.
