IDENTIFY KEY ISSUES AND DETAILS CONTIRBUTION TO THE ENTERTAINMENT INDUSTRY CONTEXT, THEORIES, PRINCIPLES PERSUASIVE PRESENTATION .

You will give a presentation that’s a maximum of 10 mins on an entertainment brand, trend, or personality of your choosing. It cannot be the same examples that you used in assessment #1

The more ways you use in class theory, concepts and tools to deliver your presentation, the higher the grade. Here is an exhaustive guide of what you could integrate:

Considerations

* What is the brand archetype? If it’s multiple people (characters, competing brands) outline for each.

* Create and leverage a brand image

* How are they  to their market/audience

* How they get their audience to take action e.g. Join a group, buy, share, save, etc

* Does the trend/brand have cult status? Do they have fan groups that take the entertainment/art beyond the entertainment ecosystem it was created for? e.g. shit posting groups quidditch as a a real life sport

* Does your examples have any ethical values they espouse? Or, do they have any ethical issues like appropriation/racism etc that needs addressing?

* What data can you collect on this trend? Where is it available?

Considering the Text (The Tipping Point)

* What is the trend/brand stickiness factor?

* Who is the user base/audience?

* Who are the Maven, Salesperson, Connectors in this trend/brand? (Law of the Few) What actions do they take?

* What is novel about their approach? Why was it relevant to their audience?

* What platforms are they on?

Tools to consider:

* PESTELE Analysis (MACRO)

* Industry papers (MICRO)

https://www.dropbox.com/sh/rhojmw1blb8ztqv/AABtDI_nqmyuNdxSa1uPmy9ha?dl=0

 *EBSCO search via JMC PLATO portal

* Brand Archetypes

* Brand Story

* STEPPS Framework

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