List the factors you would consider when selecting a vendor.
Assume that you must select a cloud-based data storage solution for your company. List the factors you would consider when selecting a vendor.
Many users do not yet feel comfortable storing data within the cloud. Discuss some steps you can take to reduce their concerns.
Many users do not yet feel comfortable storing data within the cloud. Discuss some steps you can take to reduce their concerns.
Assume that you must select a cloud-based data storage solution for your company.
Assume that you must select a cloud-based data storage solution for your company. List the factors you would consider when selecting a vendor.
Conduct an “interview” with at least three colleagues, friends, leaders, and/or associates from your workplace who have considerable insight into your role and day-to-day work.
First, you will need to do the leadership brand discovery using the brand discovery worksheet. You need to conduct an “interview” with at least three colleagues, friends, leaders, and/or associates from your workplace who have considerable insight into your role and day-to-day work. In no more than 250 words, provide a summary of your findings from the interviews that identifies the primary ways in which others see your leadership brand and perceive the value you bring to the workplace.
after that, Follow the instructions in the brand visioning file to begin the creative process of identifying the leadership brand for which you wish to be known (what matters to me, how others sees me, what i believe i can be and want to be, and brand statements).
Using WORD, write an ORIGINAL brief essay of 300 words or more:
Learn About Defending Against DDoS
- Find a DoS attack that has occurred in the last six months
- You might find some resources at www.f-secure.com.
- Note how that attack was conducted.
- Write a brief explanation of how you might have defended against that specific attack.
Create a complex 3D object using at least two primitive shapes.
Create a complex 3D object using at least two primitive shapes. The object you create should be reflective of one object from your 2D scene. At this stage of your object’s creation, you should add different colors to each vertex of the object. This will help you better visualize the variance between the different parts of the shapes you are creating. Note that the code you already have uses rainbow colors on the shapes that are provided; if you use this code you may keep that rainbow format. Remember, the shapes you may wish to use are as follows:CubeCylinderPlanePyramidSphereTorus
Apply transformations so shapes are scaled, rotated, and translated (placed) correctly. This work should be relevant for the 2D reference image. For example, if you are working with a cylinder, should it be standing up or lying on its side, based on the image you are referencing? If you are also creating a cube, where should it be placed relative to the cylinder? What sizes are the two objects when compared to each other? It will be easier if you complete these transformations in the right order for your specific object. In general, you will wish to first scale, then rotate, and then translate. While this is not always the case, that is the most likely order for your process to follow.Create code that follows a logical flow without syntax errors. The code you create needs to be executable and all the code that is included will have to be reached by the execution. Note that not everything should be written in a single function and your work should be well-modularized.Apply coding best practices in your creations. Pay particular attention to the way you format and comment your code. Program code should be easy to read and follow industry standard code formatting practices, such as indentation and spacing. Commenting best practices should be in place to ensure the source code is briefly and clearly explained using descriptive comments.
3D OBJECT TO RECREATE IS A SALT SHAKER (CUBE WITH CYLINDER ON TOP). I included the code to create a cube to help.
Ensure proper libraries (glew.lib and glfw3.lib) are used. Do not use FreeGlut.
Needed ASAP!!
#include <iostream> // cout, cerr#include <cstdlib> // EXIT_FAILURE#include <GL/glew.h> // GLEW library#include <GLFW/glfw3.h> // GLFW library // GLM Math Header inclusions#include <glm/glm.hpp>#include <glm/gtx/transform.hpp>#include <glm/gtc/type_ptr.hpp> using namespace std; // Standard namespace /*Shader program Macro*/#ifndef GLSL#define GLSL(Version, Source) “#version ” #Version ” core \n” #Source#endif // Unnamed namespacenamespace{const char* const WINDOW_TITLE = “Tutorial 3.5”; // Macro for window title // Variables for window width and heightconst int WINDOW_WIDTH = 800;const int WINDOW_HEIGHT = 600; // Stores the GL data relative to a given meshstruct GLMesh{ GLuint vao; // Handle for the vertex array object GLuint vbos[2]; // Handles for the vertex buffer objects GLuint nIndices; // Number of indices of the mesh}; // Main GLFW windowGLFWwindow* gWindow = nullptr;// Triangle mesh dataGLMesh gMesh;// Shader programGLuint gProgramId;} /* User-defined Function prototypes to: * initialize the program, set the window size, * redraw graphics on the window when resized, * and render graphics on the screen */bool UInitialize(int, char*[], GLFWwindow** window);void UResizeWindow(GLFWwindow* window, int width, int height);void UProcessInput(GLFWwindow* window);void UCreateMesh(GLMesh &mesh);void UDestroyMesh(GLMesh &mesh);void URender();bool UCreateShaderProgram(const char* vtxShaderSource, const char* fragShaderSource, GLuint &programId);void UDestroyShaderProgram(GLuint programId); /* Vertex Shader Source Code*/const GLchar * vertexShaderSource = GLSL(440, layout (location = 0) in vec3 position; // Vertex data from Vertex Attrib Pointer 0 layout (location = 1) in vec4 color; // Color data from Vertex Attrib Pointer 1 out vec4 vertexColor; // variable to transfer color data to the fragment shader //Global variables for the transform matrices uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(position, 1.0f); // transforms vertices to clip coordinates vertexColor = color; // references incoming color data }); /* Fragment Shader Source Code*/const GLchar * fragmentShaderSource = GLSL(440, in vec4 vertexColor; // Variable to hold incoming color data from vertex shader out vec4 fragmentColor; void main() { fragmentColor = vec4(vertexColor); }); int main(int argc, char* argv[]){ if (!UInitialize(argc, argv, &gWindow)) return EXIT_FAILURE; // Create the mesh UCreateMesh(gMesh); // Calls the function to create the Vertex Buffer Object // Create the shader program if (!UCreateShaderProgram(vertexShaderSource, fragmentShaderSource, gProgramId)) return EXIT_FAILURE; // Sets the background color of the window to black (it will be implicitely used by glClear) glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // render loop // ———– while (!glfwWindowShouldClose(gWindow)) { // input // —– UProcessInput(gWindow); // Render this frame URender();
Applying Managerial Accounting Concepts to the Manufacturing Industry (100 points)
Complete the following questions using Microsoft Excel. No other submission format is allowed. Review the grading rubric to confirm you are meeting the assignment requirements. (All amounts in SAR except units.)
| Given the following information for Johnson Corporation: | |
| Advertising costs | 300,000 |
| Office rent | 20,000 |
| Direct materials | 850,000 |
| Delivery vehicle depreciation | 80,000 |
| Factory repair and maintenance | 425,000 |
| Sales salary | 505,000 |
| Indirect labor | 205,000 |
| Manufacturing equipment depreciation | 180,000 |
| Administrative salaries | 320,000 |
| President’s salary | 650,000 |
| Sales revenue | 5,400,000 |
| Indirect materials | 180,000 |
| Direct labor | 1,400,000 |
| Machine hours | 2,500 |
| Direct labor hours | 11,000 |
| Machine hours per unit | 3 |
| Direct labor hours per unit | 5 |
| Direct materials per unit | ? |
| Units manufactured | 600 |
| Units sold | 350 |
Given the above information for Johnson Corporation:
- Create a list that identifies the total period costs.
- Calculate overhead per unit based on machine hours.
- Calculate the total product cost for units manufactured (“direct materials per unit”).
- Calculate total cost of goods sold.
- Prepare income statement in good form assuming no beginning inventory.
You must show all your work for credit.Required:
- Chapter 2 in Managerial Accounting
- Hill, M. S., Ruch, G. W., & Taylor, G. K. (2019). Research and development expense and analyst forecast errors: An underestimation of sales or overestimation of expenses? Journal of Accounting, Auditing & Finance, 34(4), 667–684. http://doi.org/10.1177/0148558X18799003
Recommended:
- Chapter 2 PowerPoint slides SEU_ACT500_Module02_PPT_Ch02.pptx – Alternative Formats in Managerial Accounting
- ŁAZARCZYK, D. (2020). The role of costs’ knowledge in the contemporary enterprises. Ekonomia i Prawo, 19(4), 725–737. https://apcz.umk.pl/czasopisma/index.php/EiP/article/view/EiP.2020.047/27739
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