What do you think the drawing style might suggest about the characters?
In this scene, we see three characters (Chihiro (the girl), Zeniba (the old lady), and No-Name (the ghost). What are similarities and differences between the way these characters are drawn? What do you think the drawing style might suggest about the characters? (This is an opinion question, so you don’t need to see the movie.) Be very specific and thorough in your answer, including precise references to the image. Use the principles of art and design in animation to help support your answer.
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Design and implement a simple game on NEXYS 4 DDR FPGA boards.
Design and implement a simple game on NEXYS 4 DDR FPGA boards. The Boards include eight 7-segments, 16 Switches, 16 Leds, and (5+2) push buttons as below. (CPU RESET and PROG are also push buttons)
Description: In this game you play the role of a police to arrest a thief. Police’s and the thief’s locations are shown with (XP,YP) and (Xt,Yt) coordinates, where all indexes are in range of [0,15] (inclusive).
First you need to initialize the coordinate of police and thief. The thief’s location should be entered via the 8 switches (SW[15:8]) and police’s location is entered by other 8 switches (SW[7:0]).SW[15:12] ==> Xt
SW[11:8]
SW[7:4]
SW[3:0]
==> Yt==> XP==> YP
After you set the switches to the desired locations, the locations of police and thief should be shown in the 7-segments as below. The seven segment #7 shows the X index of the thief’s location and 7-segments #6 shows his Y location. The 7-segments #5 and #4 show the police location (Xp,Yp), respectively. All these four 7-segments should show the location in hexadecimal format. For example, if the location of thief and police are (14,9), and (3,10), respectively the number that each 7-segment should show are:
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7-segnent #7 ==> E
7-segnent #6 ==> 9
7-segnent #5 ==> 3
7-segnent #4 ==> A
The game starts by pushing reset button (BTNC). The locations should be loaded in appropriate registers in your design after BTNC is pushed. Now you can move the police by pushing BTNU (move up), BTND (move down), BTNR (move right), and BTNL (move left). Each push moves the police one location in the related direction.
The number of steps (moves) the police takes should be counted. To do so, there should be a counter in your design that whenever you push one of the BTNU, BTND, BTNR, and BTNL it counts up by 1. This value of this counter should be shown in 7-segment #1 and #0 (in Fig. 2) in decimal format. For example, if the move buttons have been hit for 15 times totally, the 7-segments should be turned on like this:
o 7-segnent #1 ==> 1o 7-segnent #0 ==> 5
Not that the thief’s location is constant, but the police’s location should be updated whenever each move happens, and so the related seven-segments needs to be updated accordingly. In fact, the thief location doesn’t change but the police location and the number of moves (number of pushed buttons counter) should be updated dynamically and their 7- segment should show the current status.
In each move, the police can go 1 location to left, right, bottom or up using the push buttons. If Police reaches to the thief location, then game is over. However, you need to follow the following rules:
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o The aim is that the police arrest the thief using shortest path or near shortest paths, i..e, if shortest path needs N moves (N times pressing push buttons) for police, then if police reaches to the thief location with at most N+5 push, the police wins and all the LES are blinking with 1Hz frequency.
o If the police reaches to the thief’s location with more than N+5 pushes (where N is the shortest path between them), the game is over but with a fail so all LEDs should show turn off.
o If police has not reached to the thief’s location yet but the path so far he moved is more than N+5 then again he fails and all LEDs should turn off.Note that it is assumed that after starting the moves, the center button and switches are not pushed (you do not need to consider the case that center button is pushed after the first move started).If the police is on the borders ,i.e.,Xp=15,Xp=0,Yp=0, orYp=15 and the new movement is towards out of the shown grid, the police will stuck in his current position. However, the pushed buttons counter should be increased by 1 by any push (even if not move because of reaching to the boarder). To make it more obvious, suppose that the police is on (15,6), and you push the PTNR, so he cannot go further than 15 and will still in (15,6)
In detail with numbers and how you got each ratio, Please show all steps
Compute the NPV,PI, and IRR for the following projects. Which projects should be accepted? a)The project requires an initial investment of $1,200 and provides five annual cash inflows of $3500. Assume a cost of capital of 13%
List and explain 6 ways that food affects health and disease.
List and explain 6 ways that food affects health and disease.
Identify and explain the steps in a foodborne outbreak investigation.
Identify and explain the steps in a foodborne outbreak investigation.
Despite the challenge of a physical disability, father and son Dick and Rick Hoyt, are using their “voices” to speak for themselves but also to speak for others with disabilities. What impact do they have on each other?
- Perception Matters: Despite the challenge of a physical disability, father and son Dick and Rick Hoyt, are using their “voices” to speak for themselves but also to speak for others with disabilities. What impact do they have on each other? What impact do they have on others? What is the impact on you? Does your perception change now?
Discuss how the production of an interview would be done considering what is happening in the world currently
Discuss how the production of an interview would be done considering what is happening in the world currently
Explain the difference in how you can add up individual demand curves for private goods and public goods:
| For private goods: How can you add up individual demand curves to find the market demand curve?For public goods: How can you add up individual demand curves to find the marginal social benefits? |
Suppose that two chemical firms each dump 100 kilograms of pollution into the local river during their regular production activities.
Firm A could reduce its pollution at a cost of 20 euros per kilogram.
Firm B could reduce its pollution at a cost of 50 euros per kilogram.
Scientists advise the government that there is an urgent need to reduce overall pollution from 200 kilograms to 80 kilograms.
a. What would be the lowest-cost way to reach this goal? That is, how much pollution reduction would each firm do?
What would be the cost of pollution reduction to firm A, the cost to firm B, and the cost for the two firms together? (As always, show your work. Note that the total amount of pollution reduction for the two firms together must be 120 kilograms.)
b. Typically, the government would not know the lowest-cost way to reach its goal, so it might simply ask each firm to reduce its pollution to 40 kilograms (so that total pollution emissions would be 80 kilograms). If the government did this, what would be the cost to firm A, the cost to firm B, and the total cost? (Again, show your work. Note that each firm does 60 kilograms of pollution reduction.)
c. Compare the total cost of pollution reduction in part (a) to the total cost in part (b).
d. Is there some policy that the government could use to reach its goal for pollution reduction at the lowest overall cost, even though it does not know the costs of each firm? Explain how the policy might work.
e. For bonus points, use numbers to show how both firms would be better off with the policy in part (d) rather than the policy in part (b).
Suppose that the production of steel unavoidably causes pollution. The damage done by the pollution is estimated to have a cost of €20 for each ton of steel produced.
a. What is a second name for the supply curve here?
b. In the graph above, one (and only one) of the dotted lines represents a social cost curve. In a single sentence, explain how you know which curve it is.
c. What are the equilibrium price and quantity of steel? Explain how you find this answer.
d. What are the efficient or optimal price and quantity of steel? Explain how you find this answer.
e. An area in the graph represents welfare loss for the equilibrium outcome. Is this area above or below the demand curve?